Elemental Leveling:
Now. The level for elemental leveling is kind of tricky, but you get the hang of it. Each element you get, will start out at Level 1, and will increase in power the more your TRAIN it. Not fight with it, Train it. You have to complete a certain amount of training topics dedicated to that Element to get closer to Leveling up.
EVERY MEMBER ON THE SITE IS ONLY ALOUD 5 TRAINING TOPICS A DAY. NO IFs, ANDs, OR BUTs. BREAKING THIS RULE, WILL RESULT IN YOUR ELEMENT EITHER BEING TAKEN AWAY, OR SET BACK TO THE LOWEST LEVEL.
The number of Topics completed will be listed next to the Level. No, you don't need to do 5 to get to Level 2, then another 11 to get to 3, you do 5, then when you have done 11 Training Topics all together, you go to three, and so on.
Example of Elements:
- Level 2 Element wrote:
Base
Air: 4-18
Earth: 4-18
Light: 4-18
Darkness: 4-18
Evolved:
Gas Control: 2-6
Metal: 2-5
Combination
LV1
Air Pressure: 3-14
Energy: 3-14
LV2
Force: 1-3
- Level MAX Element wrote:
Base
Light: 4-15
Darkness: 4-15
Earth: 4-15
Air: 4-15
Water: 4-15
Fire: 4-15
Evolved:
Lava: 3-17
Metal: 3-17
Ice: 3-15
Gas Control: 3-17
Combination
LV1
Beam: 3-10
Explosion: 3-10
Steam: 3-10
Clouds: 3-15
Wood: 3-10
Chilled: 3-15
Humid: 3-15
Meteor: 3-10
Air Pressure: 3-15
Energy: 3-15
LV2
Force: 3-15
Temperature: 3-15
Neutral: 3-15
Blood: 3-10
LV3
Storm/Lightning: 3-15
Chaos: 3-10
Order: 3-10
MAX
Divine: MAX-0
The '1' after the Element, shows what Level it is at, the '3' after, shows the number of Topics you have Completed with it, the higher that Number, the more powerful in the Level the spell is.
For MAX elements, the MAX-0 is as high as they go for now, they will not get stronger, even if you do Training Topics.
The second quote you see is someone who is very dedicated, and has earned the right to use Divine after obtaining all other Elements. They may not all be at the highest level, but they are enough to use every element on there.
- Level One – Every Element Starts at this level, unless approved by 2 Administrators, or 5 Moderators) Element has low power.
- Level Two –( Training Topic #: 5) Element shows more distructiveness, but is still on the weaker side.
- Level Three – (Training Topic #: 11) Element shows much power, able to take out small groups (depending on the element)
- Level Four – (Training Topic #: 18) Element shows extreme power, fullest potential reached.
- Level MAX – (This is only given with approval from EVERY Admin on the site).
How to use an Element:
Now. Every Elemental Level has it's limits. To use an element, you have to take a post for each Base, Evolved, and Combination elements to fuse them. For example:
If I wanted to use a Divine power, I would have to:
- Post 1: Put together my Light, Darkness, Air, Water, Steam, Earth, Ice, & Fire Elements – To get Energy, Humid, Chilled, Air Pressure, & Clouds.
- Post 2: Put together my Energy, Humid, Chilled, Air Pressure, & Clouds – To get Energy, Force, Temperature, Storm/Lightning, & Neutral.
- Post 3: Put together my Energy, Force, Temperature, Storm/Lightning, & Neutral – To get Divine
So it would take 3 posts of charge up to use a Divine attack from then on, and should you switch from Divine to another element, you have to do it again. So if you use Divine, it is recommended to use it as a last resort, because it takes so long to charge up, and even if you dodge while you charge, your still slowed down to concentrate and are left wide open.
If is the same for every element (accept Evolved Elements, they can be used just like Base Elements, instantly)
Available Elements
This is your Elemental Chart to pick from. Only the five below can be chosen, and only one when you create your Character. To get more, buy the Item from the Shop.
Now, you get a maximum of 6, but only the Base elements count for this. Elements that evolve, and Combination elements will not count, as they are all created from Base Elements.
Base Elements:
Earth – The Earth itself will follow your commands, letting you have power over Dirt, Sod, and Rock. Those with a higher Level of this, can obtain the power to control Sand. This is the most Defensive Element
Air – The wind will move for you, and fight with you, those with higher Levels of this, can be said to move the clouds themselves. This is the most Offensive Element.
Water – The Water around you will move to do your bidding. Mostly, this Element is used for defensve, or cutting attacks.
Fire – Power over a burning, extremely hot substance. Those with more control and a higher Level, are said to have the ability to melt rock, and fire beams of energy. This is the most Forceful Element.
Light – Not exactly the power to control light, but positive energy that surrounds and effects anything near it. Harnessing this can actually change the way a plant can grow, or to a very powerful user, the emotions one feels.
Darkness – Not exactly the power to control Darkness, but the negative energy that surrounds and effects anything near it. Harnessing this can actually create very deadly abilities.
These Elements deal with the Evolution of the Elements above:
Evolved Elements:
Fire:Lava – When extremely hot fire comes into contact with anything like Rock, it can instantly melt it, it might not be directed, but it sure can be very powerful if used right.
Earth:Metal – When Earth is compacted with a little help from fire, it will form Metal, great for making on the fly weapons.
Water:Ice – When one controls Water to such an extent of its temperature, they can slow down the molecules in it and form Ice.
Air:Gas Control – When one becomes Adept at Air, they can actually control any gas that is in the air, they also become Hypersensitive to any gas in the air, including those without any smell, appearance, or taste.
These are Elements that can be made through a Combination of other elements, the ones listed above. These are divided into Levels, each harder to obtain than the last.
To make a Combination Element, each of your Base and/or evolved Elements MUST be above Level 3, AND be the same (3-2; 3-2). If they are off by even one, your Combination Element will not work (3-3; 3-2)
Combination Elements:
Level 1:
Fire + Light =
Beam – The ability to infuse Positive energy and fire, to create a super-heated beam of energy that will destroy almost anything within it's path.
Fire + Gas =
Explosion – Create deadly explosions that bend to your will, they could be any size, but the size will show how strong a user is.
Fire + Water; Lava + Ice =
Steam – This is a very powerful ability, when used with Air, it can actually be forced into an opponents lungs and start to harm them there. It can also reach such a temperature, that Oxygen in the air is turned into small bursts of Fire.
Water + Steam =
Clouds – Control the clouds themselves, from making a large blanket of fog to cover the area, to a raging storm.
Water + Earth =
Wood – An element that is rare in some worlds, but in death, it is common among Wod and Water users.
Air + Water =
Chilled – This element deals with the air around it having a lot of Water mixed in as well, allowing it to be cooled to extreme temperatures, even forming Ice instantly.
Air + Fire =
Humid – This seems to have the opposite effect of the element Chilled, and works in the same way.
Earth + Fire =
Meteor – This elements takes Rock, Sand, or any kind of substance controlled by Earth, and fuses it with Fire, making a large ball of molten rock to he hurled at the opponent.
Earth + Air =
Air Pressure – This element allows one to control the Air pressure around them, changing it to their liking.
Light + Darkness =
Energy – This element is rare, it leans close to the Level 2 area of Combinations, but is put here for its close-to-evolution abilities. This element allows one to control both the elements of Positive and Negative.
Level 2
Air Pressure + Energy; Energy + Beam + Explosion =
Force – This element actually changes the forces that effect any object. The power of Gravity, and the power that stops an object from falling back into the Earth because of Gravity, all forces that work on an object, can be increased, decreased, changed in direction, or stopped completely. Those who use this element, are very proficient with any Telekinesis techniques
Chilled + Humid; Steam + Ice =
Temperature – This element controls the Temperature around objects, changing it from Absolute 0, to any number above it.
Light + Darkness =
Void – This element is taking Light and Darkness, and putting them together in extremely high amounts, fusing the Positive and Negative energies, and creating the ability to Neutralize anything around the user. This also works the other way, taking away any Neutralized properties of an object, and making it Extremely Positive, or Extremely Negative. Those with Extreme control, can give an Object around them No Charge at all, not even a Neutral charge, which doesn't even have a charge to begin with. (Positive:Negative Ratio = 0:0)
Water =
Blood = Those with extremely powerful affiliations with Water can control the Blood within an Organism's body, slowing it down, speeding it up, or stopping it to kill them.
Level 3
Cloud + Air Pressure + Temperature + Energy =
Storm/Lightning – This power is on a level of its own. It actually commands the Sky's itself and puts it under the User's will. There is a very large range of things that could happen with Storm/Lightning.
Neutral + Energy + Force =
Chaos - The power that is unpredictable; few can control it's might. It can create things no other can, but usually at a steep price. When facing an Order User, this element is Null.
Storm/Lightning + Energy + Force =
Order - The power to control, this makes one able to command objects and living things (to an extent, user can only
Suggest things to the opponent, weather they follow it or not, is their choice. When facing a Chaos user, this Element is Null.
Level MAX
Energy + Force + Storm/Lightning + Neutral + Temperature =
Divine – This is the element that proceeds all others. There isn't a known limit to what this can do, this Element gives the user powers that, if they were even more powerful, would be God-like
(This Element is only given with Approval from EVERY Administrator on the Site. The only sure fire way to get this {or to help} is to get EVERY element listed above usable. Divine is very powerful, so we must make it very hard to get it.)